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There are 5 Races that inhabit the world of Evernoll

Humanoid

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Elf

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Critterfolk

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Valkin

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Noxlin

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Image by Sarah Swainson

Overview: a magical race of people who sport round ears and multi-colored hair.

Humanoids are among the oldest races in Evernoll’s society, believed to have originated from micro-organisms born of Evernoll’s ancient Leylines. While countless forms of life emerged from this raw magic, only the humanoids endured—adapting and evolving through ages into the beings that walk Evernoll today.

History

Image by Sarah Swainson

History

CRAFT MAGIC AFFINITY

Abilities

Humanoids are among the oldest races in Evernoll’s society, believed to have originated from micro-organisms born of Evernoll’s ancient Leylines. While countless forms of life emerged from this raw magic, only the humanoids endured—adapting and evolving through ages into the beings that walk Evernoll today.

INNOVATION AFFINITY

Humanoids channel magical proficiency through craft magic. Unable to channel magic internally, many excel at using external mediums such as potions, charms, talismans, tools, food and more to use magic.

Though not as magically gifted as the other races, Humanoids are deeply innovative, highly intelligent, and remarkably skilled at problem-solving and idea generation. They are responsible for creating the technological systems that power the present day Evernoll.

Anatomy

Image by Plufow Le Studio
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* Round Ears

* 5 Fingers

* Pupil shape that varies depending on realm of origin

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* Multi-Color Hair

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Across all realms, Humanoids can be differentiated by their pupil shape according to their realm of origin. This trait further allows them to be easily distinguishable from one another.

Humanoids sport vibrant multi-colored hair, commonly appearing in Duo-Tone or Tri-Tone. It is considered rare to see a humanoid sporting Mono-Tone hair in Evernoll.

Rough Paper Texture
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Image by Sarah Swainson

Overview: a magical race of people known for their long ears, 6 fingers and lion tail.

Humanoids are among the oldest races in Evernoll’s society, believed to have originated from micro-organisms born of Evernoll’s ancient Leylines. While countless forms of life emerged from this raw magic, only the humanoids endured—adapting and evolving through ages into the beings that walk Evernoll today.

History

Image by Sarah Swainson

History

ELEMENTAL MAGIC AFFINITY

Abilities

Elves are deeply connected with nature, even being rumored to be the evolved lifeforms of nature wisps that took on a humanoid-appearance over time. Originally tribal, living in forested areas, they were united into modern civilizations by the decree of Humanoids — their longstanding allies.

AGELESS VITALITY

Elves Channel magical proficiency through Elemental magic. Many possess a natural affinity with nature, allowing them a easier time at manipulating elemental magic.

​Elves have a unique ability where even in old age, elves retain remarkable physical capability compared to the other races. It was theorized that their natural attunement to magic strengthens their bodies over time, granting them durability well beyond their later years. While their health and prowess do eventually decline, the process happens at a slower rate compared to the other races.

Anatomy

Image by Plufow Le Studio
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* Long Ears

* Lion-shaped Tail

* Round pupil shape

* Nature Connection

* 6 Fingers

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Traditionally, it is not uncommon for Elf parents to name their children after the natural element — be it a flower, crystal, fruit or stone — their appearance most closely resembles.

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Elves share a deep connection with nature, with appearances often resembling the hues and textures of plants, fruits, minerals, crystals and more.

Elves specialize in Elemental Magic: a form of magic that focuses on the manipulation of natural elements such as fire, water, or plant life, allowing themselves to bend nature to their will.

Rough Paper Texture
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Image by Sarah Swainson

Overview: a magical race of known for their animalistic-characteristics, colored fingers and heightened senses.

Humanoids are among the oldest races in Evernoll’s society, believed to have originated from micro-organisms born of Evernoll’s ancient Leylines. While countless forms of life emerged from this raw magic, only the humanoids endured—adapting and evolving through ages into the beings that walk Evernoll today.

History

Image by Sarah Swainson

History

INSTINCT MAGIC AFFINITY

Abilities

Said to have descended from intelligent animals transformed by the magic of early Humanoid Spellcasters, Critterfolk are a population of resilient people who harness their animal-born abilities to excel in manual and practical work.

HEIGHTENED SENSES

Born with traits of their animal counterparts. Their animal traits act as natural vessels for Instinct Magic, enhancing their physical senses.

Critterfolk are known for their heightened senses and physical prowess, possessing strength, agility, and sensitivity far beyond that of most other races. Each Critterfolk inherits traits from their animal lineage — some can retract claws for combat, others breathe underwater or move with exceptional speed, depending on their origin.

Anatomy

Image by Plufow Le Studio
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* Animal Features

* Humanoid limbs across all subspecies

* Triangle Pupil Shape

* Multiple-subspecies

* Colored-fingers across all subspecies

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Critterfolks are the descendents of animals that evolved into humanoid forms through the help of magic, retaining distinct animal features as part of their transformation. Their appearance closely resembles their animal counterparts, and they come in various subspecies based on the type of animal.

Image by Sarah Swainson

PARTIAL SHAPESHIFTING

As previously stated, Critterfolks are able to partially shapeshift, granting them added adaptations that can assist them in specific environmental conditions such as swimming, flying, digging, breaking apart obstacles or self-defense. These forms, if used for prolonged periods, are often physically taxing, requiring Critterfolks to rest before transforming once more. Each critterfolk subspecies are noted to display different forms depending on the species:

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Mammals

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Avians

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Aquatics

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Reptilians

  • Arms and Hands enlarge as claws retract to become more prominent

  • Fur becomes more noticeable around limbs, chest and face in this form

  • Claws in this form can inflict twice the damage, strong enough to split obstacles in half.

  • Arms morph into wings, granting them the ability to fly temporarily

  • Feathers may become more noticable around limbs and face in this form

  • Body weight becomes lighter and adjusts to wind pressure, allowing them to fly naturally

  • Additional fins and scales may appear on the Limbs after being submerged in contact with water

  • Some aquatics’ scales may be more reactive when underwater, causing them to glow

  • Swimming mobility is greatly increased while in this form

  • Hands enlarge while fingertips grow suction-like padding that allows them to stick to walls and ceilings

  • Body becomes more flexible and activates camouflage, allowing them to blend into the environment

Image by Sarah Swainson

REACTIVE SHAPESHIFTING

Due to magic altering the species’ biology over a long time, Critterfolks are unable to return to their animal forms. However, critterfolks are noted on being able to partially shapeshift when triggered by strong emotions — like anger, protectiveness or joy — leading to a reactive shapeshifting. These changes reflect their animal nature: for instance, Avian critterfolks may puff their feathers when stirred by intense feeling. Just as emotions fade, so too will the partial transformation once the individual calms down.

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Rough Paper Texture
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Image by Sarah Swainson

Overview: a magical race of people known for their winged ears, coloured sclera and white eyes.

Humanoids are among the oldest races in Evernoll’s society, believed to have originated from micro-organisms born of Evernoll’s ancient Leylines. While countless forms of life emerged from this raw magic, only the humanoids endured—adapting and evolving through ages into the beings that walk Evernoll today.

History

Image by Sarah Swainson

History

LIGHT MAGIC AFFINITY

Abilities

Existing alongside their counterpart, the Noxlins, Valkins are beings descended from light energy into humanoid form. In the ancient past, the two races clashed over territory and their opposing elemental natures—light and shadow. After centuries of conflict, a peace treaty was forged, marking the beginning of harmony between them. Today, the Valkins and their homeland are celebrated for their diplomacy, order, and timeless grace, standing as paragons of refinement within Evernoll.

LIGHT-EMISSION

Valkins Channel magical proficiency through the energy of light magic, often seen as natural opposites to Noxlins. They can emit faint glows in dark places and use light-based magic as a source of external energy as well as combat.

Due to being a conduit of light, the light stored within Valkins allows their bodies to emit a glow when in dark spaces. Effectively, allowing them to be their own light sources.

Anatomy

Image by Plufow Le Studio
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* Winged Ears

* Colored Sclera with White Eyes

* Able to store light energy within their bodies

* 5 Fingers

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a Valkin’s winged ears are almost like an additional set of limbs. They can be independently controlled and used in self-expression. They can flutter, fold or shift in subtle ways to convey emotion, mood or intent. Much like how a tail or person’s eyebrows might in other races.

Valkins hold the ability to manipulate light magic, also known as “Luma”. They can absorb natural or artifical light to store and “charge” into reserved energy. Once fully charged, they can release that energy in small bursts — used for illumination, signal beacons or light-based attacks.

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Rough Paper Texture
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Image by Sarah Swainson

Overview: a magical race of people known for their curved ears, coloured sclera and black eyes.

Humanoids are among the oldest races in Evernoll’s society, believed to have originated from micro-organisms born of Evernoll’s ancient Leylines. While countless forms of life emerged from this raw magic, only the humanoids endured—adapting and evolving through ages into the beings that walk Evernoll today.

History

Image by Sarah Swainson

History

SHADOW MAGIC AFFINITY

Abilities

Existing alongside their counterpart, the Valkins, Noxlins are beings descended from shadow energy into humanoid form. In the ancient past, the two races clashed over territory and their opposing elemental natures—light and shadow. After centuries of conflict, a peace treaty was forged, marking the beginning of harmony between them. In contrast to the Valkins’ structured elegance, Noxlin culture thrives in freedom and expression—their cities alive with music, markets, and moonlit gatherings. Though often seen as mysterious or unruly, Noxlins embody the spirit of individuality, passion, and the beauty found in chaos.

SHADOW-HOPPING

Noxlins Channel magical proficiency through shadow magic, using it as a medium for travel and manipulation, allowing them to blend into darkness or form shadow limbs for combat and illusion.

Due to being a conduit of shadow, Noxlins have the unique ability of altering their physical forms to allow them to step briefly into shadows — enabling them to move seamlessly between shadowed spaces

Anatomy

Image by Plufow Le Studio
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Curved Ears

* Colored Sclera with Black Eyes

* PLASMA AFFINITY

* Limb Gradients

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Noxlins hold the ability to manipulate shadow magic, also known as “Plasma”. They can interact with shadows, bending them to aid them in combat or mundane tasks. Some Noxlins are even known to use Plasma for prolonged durations as additional limbs.

Image by Sarah Swainson

ADDITIONAL BODY PARTS

Some Noxlins are born with additional body parts — such as extra eyes, limbs or horns — often inherited from relatives who share the same traits.

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